
Dragonflight Dungeons Guide
Despite the fact that most players didn't expect something supernatural from the Dragonflight expansion, today we can confidently say that the developers managed to surprise the loyal fans of World of Warcraft. The developers offered players not only cool updates regarding the flying mount mechanics, but also filled the add-on with a lot of challenging dungeons and introduced a number of interesting mechanics to the Mythic+ mode.
We suggest you read our detailed review, where you will find all the information you may need in case you decide to dive into the world of dungeons. Here you will find information about the dungeons in Dragonflight and learn about the new mechanics in Mythic+.
Dungeon Rundown
As a regular, when expansion releases, you will find several new dungeons, each of which offers its own difficulties and challenges. These dungeons are open to players as a way to level up or to obtain valuable equipment when playing in heroic mode. However, if you play in Mythic+ mode, you will only get 2 new dungeons from Dragonflight and 6 dungeons from other expansions.
And it follows, the players have a wide variety of dungeons to choose from, it includes both new and old, but enhanced, versions of dungeons from the past. Later in the article, we will not only explore the tactics on the bosses of each dungeon, but also talk about the nuances of the new Affixes in the Mythic+ mode. So, read on!
Dungeon Rewards in Season 3
While improving their equipment at the level cap, players will also find it useful to know that they can get the best equipment not only in raids, but also in Mythic+ dungeons. It's all about scaling the rewards for successfully completing these dungeons. Players can complete dungeons up to Mythic+20, which allows them to obtain equipment up to item level 483. This is a comparable level to a raid on Mythic difficulty, so it's fair to say that players who don't like to go through extensive raid dungeons can feel comfortable in Mythic+ dungeons.
By completing dungeons on Mythic+20 difficulty, players are able to receive some valuable level 470 equipment from the final chest, and rewards up to level 483 items will be waiting for such players in the Great Vault next week. Alternatively, a reward in the form of Aspects' Token of Merit is also available to the players.
Allocation of Dungeon Rewards During the Third Season of Dragonflight
The levels of rewards for all types of activities in WoW Dragonflight have been increased so that players can reach the item level of current content even faster. At the same time, the progression of the starting content in the expansion is simplified due to the higher quality of equipment.
Difficulty |
Equipment level |
Normal dungeons |
421(3/8 Explorer) |
Heroic & Timewalking dungeons |
428(1/8 Adventurer) |
Mythic dungeons |
437(4/8 Adventurer) |
Mythic+ dungeons |
from 441 to 470 |
The Great Vault |
from 454 to 483 |
What Aspect’s Token of Merit actually is?
If you find that the equipment you find in the weekly chest doesn't suit you, don't be disheartened, because you receive several Aspect's Tokens of Merit instead, so you can exchange them for valuable loot.
Here's how many Tokens of Merit you'll get, depending on the amount of loot you get
Great Vault Items |
Tokens |
1 |
2 |
2 |
4 |
3+ |
6 |
Mythic+ Affixes in Season 3
Affixes are a special feature of dungeons on Mythic+ difficulty. These conditions are designed to make progression more difficult and require players to consider new tactics.
We'll look at the conditions of all affixes below, but for now we'll share the information that affixes are applied to dungeons each week, alternating (each among their own difficulty level) in turn. The difficulty levels themselves, or rather the number of affixes, increase from levels 2, 7 and 14.
What affixes await you
Affixes of keystone 2
Tyrannical - Bosses have the advantage of 30% more health and the ability to deal 15% more damage than normal enemies. In addition, their subordinates, or "adds", can also deal 15% more damage.
Fortified - Normal enemies, in this situation, have an advantage, as they have 20% more health and are able to deal 30% more damage compared to dungeon enemies without this affix.
Affixes of keystone 7
Afflicted – Afflicted Soul appears from time to time and casts a continuous Afflicted Cry spell on all players. This spell slows down all players around you, so it is important to heal Afflicted Soul as soon as possible.
Incorporeal – summons a mob that degrades players' stats for 20 seconds according to Destabilize. Crowd control spells are effective against this mob, so have them ready if you get this affix.
Entangling – entangles players in roots for 8 seconds and slows their movement speed by 30%, imposing an Entangled debuff. To get rid of this effect, players will need to move 10 yards away or they will be caught for 3 seconds.
Volcanic - this affix will cast volcanic plumes on players that deal 20% damage to the player at a range of 2 yards. The Volcanic affix affects players who are far away from the enemy - so the main reasons for it triggering will be the high range of healers and the Ranged DPS of players. With careful positioning, you may well not have any problems with this affix.
Storming is not the most complex affix. While attacking, enemies will periodically spawn Storming , which lasts for 10 seconds, and when they come in contact with players, will knock them back, dealing 15% health damage. It is important to smash these tornadoes with the support of your healer and you will have no problems with this affix.
Affixes of keystone 14
Spiteful is a rather nasty affix that occasionally summons a Spiteful Shade , which latches onto one of the players who is not a tank. This summoned spirit approaches the player and deals very high physical damage. Therefore, it is important to keep moving and cast crowd control spells on the summoned mob. This spirit loses 8% health every second, so your main thing is to not get caught.
Raging is another affix that can make your party cry. When mobs reach 30% health, they activate the Enrage effect, with all the associated features of 100% increased damage and immunity to crowd control. Obviously, this affix conflicts with chaotic destruction of large packs with AoE abilities, so it's important to coordinate your focus on the target to avoid getting a pack of 100% boosted mobs at the same time.
Bursting is another surprise for groups that are used to chaotically spamming mobs with AoE abilities. When a mob is killed, the group is hit with Burst, which deals a small amount of periodic damage for four seconds. The problems start when a large number of mobs die at once. Fail to keep track of the debuff stacks and your group's days are numbered. Just like with Raging, make sure you take turns killing mobs and you'll be fine.
Bolstering - one more affix in the piggy bank to please fans of throwing AoE attacks into packs of mobs. The essence of the affix is that as soon as you kill a mob, it casts the Bolster effect, which will boost all other enemies in the fight by 20% for 20 seconds. Yes, you guessed it right, it stacks, so it would be more logical to lower the health of all enemies to the minimum level first, and then deal with them. BLOG7
Sanguine - this affix will require special involvement primarily from tanks and melee DPS players. According to the Sanguine effect, a dying mob will leave a puddle behind, which will not only heal enemies standing in it by 5% once per second, but will also damage all players inside it by 15%.
Dungeon Tactics in Season 3
We want to share with you tactics for defeating all the current bosses in the dungeons that you can encounter in the Dragonflight expansion. We have organized the information in a convenient format so that whether you are a tank, healer, or DPS, you can easily refer to this list and immediately find out what dangers await you. We will provide a more detailed description of tactics for both parts of the mega-dungeon called Dawn of the Infinite, and then briefly remind you of the tactics for the bosses in previous expansions.
Dawn of the Infinite: Galakrond's Fall
- Dungeon Lore: Dawn of the Infinite
- Entrance: Thaldraszus. 61.2, 84.4
- TL;DR Tactics:
Chronikar |
All:
Tank:
Healer:
|
Manifested Timeways |
All:
Tank:
Healer:
|
Blight of Galakrond |
All: Phase 1:
Phase 2:
Phase 3:
Tank:
Healer:
|
Iridikron the Stonescaled |
All:
Tank:
Healer:
|
Dawn of the Infinite: Murozond's Rise
- Dungeon Lore: Dawn of the Infinite
- Entrance: Thaldraszus. 61.2, 84.4
- TL;DR Tactics:
Tyr, the Infinite Keeper |
All Roles:
Tank:
Healer:
|
Morchie |
All:
Tank:
Healer:
|
Time-Lost Battlefield |
All:
Tank:
Healer: |
Chrono-Lord Deios |
All:
Tank:
Healer:
|
Waycrest Manor (Battle for Azeroth)
- Dungeon Lore: Waycrest Manor
- Entrance: Drustvar. 33.7,12.7
- TL;DR Tactics:
Heartsbane Triad |
|
Soulbound Goliath |
|
Raal the Gluttonous |
|
Lord and Lady Waycrest |
|
Gorak Tul |
|
Atal'Dazar (Battle for Azeroth)
- Dungeon Lore: Atal'Dazar
- Entrance: Zuldazar. 43.6,39.5
- TL;DR Tactics:
Priestess Alun'za |
|
Vol'kaal |
|
Rezan |
|
Yazma |
|
Darkheart Thicket (Legion)
- Dungeon Lore: Darkheart Thicket
- Entrance: Val’sharah. 59.1, 31.2
- TL;DR Tactics:
Archdruid Glaidalis |
|
Oakheart |
|
Dresaron |
|
Shade of Xavius |
|
Black Rook Hold (Legion)
- Dungeon Lore: Black Rook Hold
- Entrance: Val’sharah. 38.7, 53.2
- TL;DR Tactics:
Amalgam of Souls |
|
Illysanna Ravencrest |
|
Smashspite the Hateful |
|
Lord Kur'talos Ravencrest |
|
The Everbloom (Warlords of Draenor)
- Dungeon Lore:The Everbloom
- Entrance: Gorgrond. 60.6, 44.5
- TL;DR Tactics:
Witherbark |
|
Ancient Protectors |
|
Archmage Sol |
|
Xeri'tac |
|
Yalnu |
|
Throne of the Tides (Cataclysm)
- Dungeon Lore: Throne of the Tides
- Entrance: The Abyssal Maw. 71, 29
- TL;DR Tactics:
Lady Naz'jar |
|
Commander Ulthok, the Festering Prince |
|
Mindbender Ghur'sha |
Erunak:
Mindbender:
|
Ozumat |
Stage 1:
Stage 2:
Stage 3:
|
We hope that this list will come in handy for you many times during boss fights. And although this is a very brief tactic, we hope that soon you will have your teamwork and character mastery perfected and no challenge will become an unbeatable obstacle for you.
How Does the Ratings Work?
The developers have introduced a special rating for dungeons on the Mythic+ difficulty level, by which the leader and group members will be able to have an approximate idea of what heights a particular player has reached in completing dungeons in Mythic+.
The method of determining the rating is quite transparent - it takes the maximum difficulty of the key and the time of passing the dungeon into account. At the same time, the rating for each character is taken into account separately, it is not shared across the entire account in order for it to be most informative.
Season 3 Achievements & Rewards
Also, the new season 2 of Dragonflight has added a number of time-limited achievements, mounts and rewards you can get during the season. Here is a full list of rewards:
Achievement |
Reward |
- |
|
the Dreaming title |
|
Verdant Armoredon mount |
|
- | |
the Dreaming Hero title |
|
Completing Mythic +20 in timer |
1 of 8 dungeon teleports |
So now we know that there are a lot of very prestigious rewards to get during the season. But the time is running short! Dragonflight Season 3 won’t last forever and most of those achievements will become unobtainable in the next patch. Check out our TOP MYTHIC+ OFFERS and deal with the hardest Dragonflight dungeons in a relaxed atmosphere.
We hope you found our dungeon guide useful. Thank you for reading and good luck in conquering new heights in dungeons! And just in case you feel that any of the progression milestones are taking you too long to reach, our team of trained experts are here to make sure that you're left with nothing but fun!

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