Guide to Mythic+ Dungeons in WoW Dragonflight

Want to push higher mythic+ keys than you did before, but are afraid of ruining the key because you don’t know what to do? Already know the basics but want to dive into more advanced scenarios? Whatever the case may be, this Mythic+ guide should help you with becoming more efficient in M+ dungeons of World of Warcraft.

General Advice

Mythic+ is a rather difficult activity that requires a lot of effort from every person participating in it, so coming prepared is a huge part of it. Here is what you can do to maximize your efficiency during M+ dungeon runs.

Before the run even starts make sure you do all of the following:

  1. Repair your gear.
  2. Make sure you have appropriate enchantments on your gear.
  3. Get food for buffs.
  4. Get Flasks, Potions, and other items that will help you throughout the run. If you can’t craft any, you can most certainly buy everything you need at the Auction House.
  5. Get Drums of Fury (in case there isn’t a class that uses Bloodlust, in which case drums are not needed).
  6. Familiarize yourself with the dungeon by either watching or reading guides. Even checking out the Adventure Guide inside the game itself can make a huge difference.
  7. Get gear appropriate for the dungeon level you’re going to push.
  8. Learn which trash packs are more dangerous than the others and which ones you should CC (especially important on Fortified weeks).
  9. Learn which affixes are present in the current week and how to play around them (more about affixes down below).
  10. If you are planning to organize the run, make sure you have an appropriate group composition (more about group composition down below).
  11. Make sure all of your add-ons are set up and functioning correctly. Mythic+ dungeons are timed, and having to troubleshoot add-ons in the middle of the run can be detrimental to your entire group.
  12. Check your talents and make sure you are running the correct build for the dungeon you are about to enter.

As you can see, there are many preparation steps that have to be taken before the run even begins. However, most of them will become second nature after a while, so there is no need to worry too much. At the end of the day, Mythic+ dungeons can be fun and enjoyable, given you learn enough about them.

Mythic + Affixes

Affixes is a game mechanic in World of Warcraft that adds extra challenge to your Mythic+ dungeons. The higher the level of the dungeon, the more additional affixes you and your team will have to play around. For example, in the current 3rd season of Dragonflight expansion players will have to face 12 affixes in total, but they will not be active all at the same time. Here is a handy chart that will explain how it works.

M+0 to +1

M+2 and above

M+7 and above

M+14 and above

No Affixes

Tyrannical

Afflicted

Bolstering

 

Fortified

Entangling

Bursting

   

Incorporeal

Raging

   

Storming

Sanguine

   

Volcanic

Spiteful

At levels 2, 7, and 14 one additional affix from this pool will become active. Affixes are determined at the start of each week. This means that starting from M+14 you will have to deal with 3 affixes active at any given moment.

Each season has different sets of affixes, however, Tyrannical and Fortified are a staple, meaning that those are always in rotation, no matter which season you’re playing in.

Tyrannical: Bosses have 30% more health. Bosses and their minions inflict up to 15% increased damage.

Here are some tips for the Tyrannical affix.

  • Pay more attention to boss attacks and try to survive.
  • Don’t ignore boss mechanics, even if they seemed to not be dangerous last week.
  • Learn the fights to take bosses down as quickly as possible.

Fortified: Non-boss enemies have 20% more health and inflict up to 30% increased damage.

  • Don't grab too many packs at once.
  • Use AoE CC and stuns a lot to lower damage.
  • Interrupt dangerous enemy casts.
  • Focus on the deadliest targets in any given pack.
  • Tanks may need to kite enemies more. BLOG7

Dragonflight Season 3 Affixes

Afflicted: While in combat, afflicted souls periodically appear and seek the aid of players.

Tips for Afflicted affix:

  • Up to 2 Afflicted Souls spawn regularly in combat.
  • Afflicted Souls have one ability: Afflicted Cry.
  • Afflicted Cry inflicts 100% haste reduction for 10 seconds if successful, so make sure to interrupt them as soon as possible.
  • You can interrupt them by using dispels or direct healing abilities.
  • Passive healing doesn't work on Afflicted Souls.

Entangling: While in combat, entangling vines periodically appear and snare players.

Tips for Entangling affix:

  • Entangling Plant will spawn under all party members, slowing them by 30%.
  • Move outside the green circle (10 yards)to remove the affix, you have 8 seconds to do so. Failure results in a 3-second stun.
  • Movement-impairing immunity (e.g., Blessing of Freedom) neutralizes the effect
  • Magical immunity also neutralizes the effect.

Incorporeal: While in combat, incorporeal beings periodically appear and attempt to weaken players.

Tips for Incorporeal affix:

  • Incorporeal beings have a chance to spawn during combat (up to 2 copies).
  • Copies last for 20 sec, casting Destabilize.
  • Successful cast reduces damage and healing of your team by 50%.
  • Use interrupt or stun effects to kick the cast.
  • Crowd-controlling stops casting until the CC duration ends or 20 sec elapse, after which copies disappear.
  • All copies disappear when combat with all enemies ends.

Storming: While in combat, enemies periodically summon damaging whirlwinds.

Tips for the Storming affix:

  • Tornado’s spawn location is marked by a grey swirly effect on the floor.
  • Being hit by a Tornado will damage you and knock you back.
  • Be aware of multiple tornadoes since there can be more than one at the same time.

Volcanic: While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.

Tips for Volcanic affix:

  • Enemies will create Volcanic Plumes under ranged players.
  • After two seconds, the Plume erupts, dealing 20% health damage to nearby players.
  • Both bosses and trash mobs can create Volcanic Plumes.
  • Melee DPS and tanks usually don't need to worry.
  • Ranged DPS and healers can stay closer to enemies to avoid Plumes, but watch out for enemies that run or spawn far away.

Bolstering: When any non-boss enemy dies, its death cry empowers nearby allies, temporarily increasing their damage by 20%.

Tips for Bolstering affix:

  • Enemies that die boost nearby enemies.
  • Bolstered enemies deal 20% extra damage.
  • The buffing range is 30 yards.
  • Bolstering doesn't affect adds in a boss fight.
  • Bringing trash mobs into a boss encounter applies Bolster to the boss, so don’t do that.
  • To save time, pull trash more than 30 yards away from the boss before pulling.

Bursting: When slain, non-boss enemies explode, causing all players to suffer damage over 4 sec. This effect stacks.

Tips for Bursting affix:

  • Killing a monster gives all players a stack of Burst, dealing 14% of max health over 4 seconds and it stacks.
  • A few stacks are okay, but killing some of the larger packs all at once can wipe your group.
  • Stagger enemy deaths during Bursting to avoid too many stacks.
  • Be cautious with AoE abilities to prevent killing monsters too quickly.
  • Immunity abilities like Cloak of Shadows and Ice Block remove stacks of Burst.

Raging: Non-boss enemies enrage at 30% health remaining, temporarily granting immunity to crowd control effects.

Tips for Raging affix:

Have a class in your party with an enrage dispel ability, like:

Sanguine: When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.

Tips for Sanguine affix:

  • Sanguine Ichor heals enemies by 5% of their health each second.
  • Sanguine Ichor damages players by 15% of their health each second.
  • Tanks need to move the remaining mobs away from the Sanguine Ichor pool, and melee DPS should be careful.
  • Sanguine Ichor takes a few seconds to form, allowing time to react and avoid damage.
  • The first damage tick from Sanguine Pools happens immediately.
  • Place Sanguine pools in safe spots to prevent damage when moving through the dungeon.

Spiteful: Fiends rise from the corpses of non-boss enemies and pursue random players.

Tips for Spiteful affix:

  • Spiteful Shade is visible to all players. It spawns when any mob dies, targeting a random player.
  • Spiteful Shade has around 100k health initially, scaling with the key level.
  • It has the All-Consuming Spite passive, losing 8% of its health per second.
  • Spiteful Shade deals heavy melee damage, about 2-3 times more than regular dungeon mobs. Damage scales with key level.
  • It only attacks in melee range and can be CC’d with stuns, slows, and kicks.

Since World of Warcraft is a game that always remains in a state of development, some of the affixes might be re-worked or changed, but do not worry as we will make sure to update this guide accordingly in case this happens.

Group Composition for Mythic +

Now that we have learned about affixes, it’s time to learn how to compose an efficient group for any given M+ week. At the start of each week, make sure to check which affixes are currently active and compose your team of appropriate classes that will have less trouble dealing with them. Here is who you should bring depending on the situation you’re going to face:

Magic Dispel: All healers.

Disease Dispel: Dwarfs, Dark Iron Dwarfs, Paladins, Priests, Monks.

Poison Dispel: Dwarfs, Dark Iron Dwarfs, Paladins, Monks, Druids.

Curse Removal: Mages, Shamans, Druids.

Enrage Removal: Hunters, Rogues, Druids.

Bleed Removal: Dwarfs, Dark Iron Dwarfs, Paladin.

Magic Purge: Blood Elves, Demon Hunters, Hunters, Mages, Priests, Warlocks, Shamans.

While it is possible to run any comps on lower keys, the higher you push, the more team composition becomes important. This also means that if you are playing with random players, on some weeks your class will be way less desirable than on others, and vice versa.

Tips for the Current Mythic+ Season

Dragonflight S3 Tips and Tricks

Here we will discuss tips and tricks related to the current dungeon pull in Season 3 of Dragonflight’s Expansion. Keep in mind that this guide will be updated each season to accommodate new dungeon sets.

Galakrond’s Fall

You can skip first enemies by using the Mind Soothe ability with a Priest. You can also skip a dragon enemy after the second boss, simply run by the right side of the area before it lands. If you have Paladins with Crusader Aura, this skip will become much easier. If the dragon has already landed this skip will be impossible to perform.

Murozond’s Rise

While on the Time Lost Battlefield, exercise caution and avoid using tab target switching. Instead, manually select and cast damaging spells on the non-enemy mobs scattered across the field, which will make the fight much more difficult.

Waycrest Manor

When fighting the Heartsbane Triad, use immunities before Soul Manipulation. CC stops Soul Manipulation on the MC'd player. Jump and move during Aura of Dread to remove stacks.  When fighting Soulbind Goliath always stack in melee range so it is easy to cleave thorns when they spawn.

Atal’Dazar

Reanimated Honor Guards can become DK’s pets, which is extremely useful if you have one in a group. When fighting Vol’kaal, everyone should stack on the tank, since there’s no cleave or frontal damage, but standing with the tank can help avoid toxic pools.

Throne of the Tides

You don’t have to waste CCs on Commander Ulthok adds, they can be dealt with by just attacking them. This is extremely useful with a monk in a group since they can just spam Spinning Crane Kick. Warriors can spell reflect Crushing Depths for massive damage.

Everbloom

Stack in melee range when fighting Gnarlroot to make AoE and cleave easier. When fighting Whitebark don’t use Bloodlust on pull, wait for him to have Brittle Bark which increases damage dealt to him by 100%, and use it then. If you have a priest, you should be able to mind-control Everbloom Cultivators, which makes it possible to cast Enraged Growth on party members. This will make them attack 30% faster, which massively increases the damage output.

Black Rook Hold

If you have a mage in your party, they should spell steal an ability called Arcane Blitz from Risen Arcanists. This can be used to dish out massive damage on Illysana Ravencrest. Speaking of Illysana, your team should group up when she uses Fel Rush but spread out when she uses Bleed.

Darkheart Thicket

If you have a warlock in your team you can skip two bears before the first boss by using a gateway portal at the right side of the road. Dresaron will cast Down Draft that pushes players away from him. The further you are from him, the stronger the effect is, so it is recommended to stay right next to him when he starts using this ability.

That about wraps everything up! If you are still intimidated by the amount of mechanics on display, and just want to learn and clear M+ dungeons in a relaxed atmosphere, but can’t find a group – don’t worry, we can assist you with just that. We offer Mythic+ services that will help you with both learning and clearing dungeons for loot at the same time. You can check them out here.

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